Weapon Master (Dark) Dark · Attack · 5★
🔍
Cutoffs P1: 800 P2: 1,118 P3: 1,200 G1: 1,300 G2: 1,400 G3: 1,488 Ends In Calculating... Season 39 Last 200 games/rank
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🧬 Monster Profile
Weapon Master (Dark)
Name Weapon Master
Element Dark
Archetype Attack
Natural Stars
Skill-ups to Max
×12
Base Stats ⓘ
HP 9,060
25th %ile: 9885
Median: 10215
75th %ile: 10545
Weapon Master (Dark): 9,060
9390 12345
ATK 823
25th %ile: 812
Median: 845
75th %ile: 867
Weapon Master (Dark): 823
747 1098
DEF 549
25th %ile: 593
Median: 615
75th %ile: 637
Weapon Master (Dark): 549
406 714
SPD 101
25th %ile: 101
Median: 103
75th %ile: 105
Weapon Master (Dark): 101
95 123
CR 15%
25th %ile: 15%
Median: 15%
75th %ile: 30%
Weapon Master (Dark): 15%
15% 30%
RES 15%
25th %ile: 15%
Median: 15%
75th %ile: 15%
Weapon Master (Dark): 15%
15% 40%
ACC 0%
25th %ile: 0%
Median: 0%
75th %ile: 25%
Weapon Master (Dark): 0%
0% 25%
25–75th %ile Median This monster
⚔️ Skills
Leader Skill
Leader Skill All

Increases the Attack Speed of ally monsters by 24%.

Stat: Attack Speed Bonus: +24%

Glaive Slash
Glaive Slash 2x Hits

Attacks the enemy 2 times to disturb the target's HP recovery for 2 turns with a 30% chance each.

Max Skill: +20% Harmful Effect Rate +25% Damage
Mult: ATK 1.9*ATK x 2
Effects: Unrecoverable
▸Damage +5%
▸Effect Rate +5%
▸Damage +10%
▸Damage +10%
▸Effect Rate +15%
Storm Scythe
Storm Scythe AOE 2x Hits

Attacks all enemies 2 times to block them from receiving beneficial effects and to increase the chance of landing glancing hits for 2 turns with a 70% chance each. The damage increases according to the enemy's MAX HP.

Cooldown: 4 turns → 3 turns (−1)
Max Skill: -1 CD +20% Harmful Effect Rate +25% Damage
Mult: ATK 1.3*ATK + 0.05*Target MAX HP x 2
Effects: Beneficial Effects Blocked Increase Glancing Hit Chance Increase Damage
▸Damage +10%
▸Damage +15%
▸Effect Rate +20%
▸Cooltime Turn -1
Shadowless Movement
Shadowless Movement AOE 4x Hits

Attacks all enemies 4 times. Each attack will decrease the Defense for 2 turns, decrease Attack Power for 2 turns, grant Continuous Damage for 2 turns and absorb 25% of Attack Bar respectively.

Cooldown: 5 turns → 4 turns (−1)
Max Skill: -1 CD +25% Damage
Mult: ATK 1.2*ATK x 4
Effects: Decrease DEF Decrease ATK Continuous DMG Absorb ATB
▸Damage +10%
▸Damage +15%
▸Cooltime Turn -1
⚖️
No recorded balance patches for Weapon Master (Dark).
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